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Games Play Matrix Charts (GPM Charts)

Be known= Outflowing, create, stating with impact, express, create an effect, publish, assuming and being an identity, take a stand, manifest, defend an opinion or viewpoint.
Know=  Receiving a created effect.Take in; percieve, receive; inflow, accept.
Not Know=ignore, reject, not-is, deny, refuse, protest, suppress, invalidate.
Not be Known=Take out of existence, as-is; erase, forget, forgive, leave behind, etc. Also hide, withhold, alter in order to hide or make acceptable.


 

 SELF ORIGIN

SELF RECEIPT

OTHERS ORIGIN

OTHERS RECEIPT


 


 


 

1A

--

Self: I must receive that
Must Know
(forced to receive)

Other: This Must Be Known (express)
 

--

Motivator

Overwhelmed

Forced to Know

1B

--

Mustn’t Know (deny)
Self: I will not accept that

Other: This Must Be Known (express)

--

Game

Game

Game

2A

Mustn’t Know  (deny)
"I hold on to this."

--

--

Must Be Known (express)
I want to know what it is.

Game

Game

Game

2B

Mustn’t Know  (deny)

--

--

Mustn’t be Known (erase)
I agree - won't have it

Overt

Overwhelm

Preventing from being Known

3A

--

Mustn’t Know  (deny)

Mustn’t be Known (erase)?

--

Motivator

Overwhelmed

Prevented from Knowing

3B

--

Must Know (forced to receive)

Mustn’t be Known (erase)?

--

Game

Game

Game

4A

Must Know (forced to receive)

--

--

Mustn’t be Known (erase)

Game

Game

Game

4B

Must Know (forced to receive)

--

--

Must Be Known (express)

Overt

Overwhelm

Forcing to be Known

5A

--

Must Be Known (express)

Must Know (forced to receive)

--

Motivator

Overwhelmed

Forced to be Known

5B

--

Mustn’t be Known (erase)

Must Know (forced to receive)

--

Game

Game

Game

6A

Mustn’t be Known (erase)

--

--

Must Know  (forced to receive)

Game

Game

Game

6B

Mustn’t be Known (erase)

--

--

Mustn’t Know  (deny)

Overt

Overwhelm

Preventing from Knowing

7A

--

Mustn’t be Known (erase)

Mustn’t Know (deny)

--

Motivator

Overwhelmed

Prevented from being Known

7B

--

Must Be Known (express)

Mustn’t Know (deny)

--

Game

Game

Game

8A

Must Be Known (express)

--

--

Mustn’t Know  (deny)

Game

Game

Game

8B

Must Be Known (express)

--

--

Must Know  (forced to receive)

Overt

Overwhelm

Forcing to Know

Note: The Time Track runs from 8b to 1a. You work from 1a to 8b, around and around.

 

 

KNOW MATRIX

POSTULATE FAILURE CYCLE CHART REGARDING AN EFFECT


 

 SELF ORIGIN

SELF RECEIPT

OTHERS ORIGIN

OTHERS RECEIPT


 


 


 

1A

--

Must Know

Must Be Known

--

Motivator

Overwhelmed

Forced to Know

1B

--

Mustn’t Know

Must Be Known

--

Game

Game

Game

2A

Mustn’t Know

--

--

Must Be Known

Game

Game

Game

2B

Mustn’t Know

--

--

Mustn’t be Known

Overt

Overwhelm

Preventing from being Known

3A

--

Mustn’t Know

Mustn’t be Known

--

Motivator

Overwhelmed

Prevented from Knowing

3B

--

Must Know

Mustn’t be Known

--

Game

Game

Game

4A

Must Know

--

--

Mustn’t be Known

Game

Game

Game

4B

Must Know

--

--

Must Be Known

Overt

Overwhelm

Forcing to be Known

5A

--

Must Be Known

Must Know

--

Motivator

Overwhelmed

Forced to be Known

5B

--

Mustn’t be Known

Must Know

--

Game

Game

Game

6A

Mustn’t be Known

--

--

Must Know

Game

Game

Game

6B

Mustn’t be Known

--

--

Mustn’t Know

Overt

Overwhelm

Preventing from Knowing

7A

--

Mustn’t be Known

Mustn’t Know

--

Motivator

Overwhelmed

Prevented from being Known

7B

--

Must Be Known

Mustn’t Know

--

Game

Game

Game

8A

Must Be Known

--

--

Mustn’t Know

Game

Game

Game

8B

Must Be Known

--

--

Must Know

Overt

Overwhelm

Forcing to Know

Note: The Time Track runs from 8b to 1a. You work from 1a to 8b, around and around.

 HELP MATRIX

POSTULATE FAILURE CYCLE CHART REGARDING AN EFFECT


 

 SELF ORIGIN

SELF RECEIPT

OTHERS ORIGIN

OTHERS RECEIPT


 


 


 

1A

--

Must help

Must Be helped

--

Motivator

Overwhelmed

Forced to help

1B

--

Mustn’t help

Must Be helped

--

Game

Game

Game

2A

Mustn’t help

--

--

Must Be helped

Game

Game

Game

2B

Mustn’t help

--

--

Mustn’t be helped

Overt

Overwhelm

Preventing from being helped

3A

--

Mustn’t help

Mustn’t be helped

--

Motivator

Overwhelmed

Prevented from helping

3B

--

Must help

Mustn’t be helped

--

Game

Game

Game

4A

Must help

--

--

Mustn’t be helped

Game

Game

Game

4B

Must help

--

--

Must Be helped

Overt

Overwhelm

Forcing to be helped

5A

--

Must Be helped

Must help

--

Motivator

Overwhelmed

Forced to be helped

5B

--

Mustn’t be helped

Must help

--

Game

Game

Game

6A

Mustn’t be helped

--

--

Must help

Game

Game

Game

6B

Mustn’t be helped

--

--

Mustn’t help

Overt

Overwhelm

Preventing from helping

7A

--

Mustn’t be helped

Mustn’t help

--

Motivator

Overwhelmed

Prevented from being helped

7B

--

Must Be helped

Mustn’t help

--

Game

Game

Game

8A

Must Be helped

--

--

Mustn’t help

Game

Game

Game

8B

Must Be helped

--

--

Must help

Overt

Overwhelm

Forcing to help

Note: The Time Track runs from 8b to 1a. You work from 1a to 8b, around and around.

 


Highlights of GPM Tech

Dennis Stephens was a student of L. Ron Hubbard's work and specifically the technology that Hubbard developed around GPMs.

 

LRHs R6EW, The L Rndowns (L10, L11, L12)

Unstacking Frank

Dianasis

DCC

Allan Walter's "The Codes"

Zivorad's Deep Peat

Eductism Jack Horner

Robert Ducharme R3X

John Galusha's
Idenic