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Games Play Matrix Charts (GPM Charts)
Be known= Outflowing, create, stating with impact, express, create an effect, publish,
assuming and being an identity, take a stand,
manifest, defend an opinion or viewpoint.
Know= Receiving a created effect.Take in; percieve, receive; inflow,
accept.
Not Know=ignore, reject, not-is, deny, refuse, protest, suppress, invalidate.
Not be Known=Take out of existence, as-is; erase, forget, forgive, leave behind,
etc. Also hide, withhold, alter in order to hide or make acceptable.
|
SELF ORIGIN |
SELF RECEIPT |
OTHERS ORIGIN |
OTHERS RECEIPT |
|
|
|
1A |
-- |
Self:
I must receive that |
Other: This
Must Be Known (express) |
-- |
Motivator |
Overwhelmed |
Forced to Know |
1B |
-- |
Mustn’t Know (deny) |
Other: This Must Be Known (express) |
-- |
Game |
Game |
Game |
2A |
Mustn’t Know (deny) |
-- |
-- |
Must Be Known (express) |
Game |
Game |
Game |
2B |
Mustn’t Know (deny) |
-- |
-- |
Mustn’t be Known (erase) |
Overt |
Overwhelm |
Preventing from being Known |
3A |
-- |
Mustn’t Know (deny) |
Mustn’t be Known (erase)? |
-- |
Motivator |
Overwhelmed |
Prevented from Knowing |
3B |
-- |
Must Know (forced to receive) |
Mustn’t be Known (erase)? |
-- |
Game |
Game |
Game |
4A |
Must Know (forced to receive) |
-- |
-- |
Mustn’t be Known (erase) |
Game |
Game |
Game |
4B |
Must Know (forced to receive) |
-- |
-- |
Must Be Known (express) |
Overt |
Overwhelm |
Forcing to be Known |
5A |
-- |
Must Be Known (express) |
Must Know (forced to receive) |
-- |
Motivator |
Overwhelmed |
Forced to be Known |
5B |
-- |
Mustn’t be Known (erase) |
Must Know (forced to receive) |
-- |
Game |
Game |
Game |
6A |
Mustn’t be Known (erase) |
-- |
-- |
Must Know (forced to receive) |
Game |
Game |
Game |
6B |
Mustn’t be Known (erase) |
-- |
-- |
Mustn’t Know (deny) |
Overt |
Overwhelm |
Preventing from Knowing |
7A |
-- |
Mustn’t be Known (erase) |
Mustn’t Know (deny) |
-- |
Motivator |
Overwhelmed |
Prevented from being Known |
7B |
-- |
Must Be Known (express) |
Mustn’t Know (deny) |
-- |
Game |
Game |
Game |
8A |
Must Be Known (express) |
-- |
-- |
Mustn’t Know (deny) |
Game |
Game |
Game |
8B |
Must Be Known (express) |
-- |
-- |
Must Know (forced to receive) |
Overt |
Overwhelm |
Forcing to Know |
Note: The Time Track runs from 8b to 1a. You work from 1a to 8b, around and around.
KNOW MATRIX
POSTULATE FAILURE CYCLE CHART REGARDING AN EFFECT
|
SELF ORIGIN |
SELF RECEIPT |
OTHERS ORIGIN |
OTHERS RECEIPT |
|
|
|
1A |
-- |
Must Know |
Must Be Known |
-- |
Motivator |
Overwhelmed |
Forced to Know |
1B |
-- |
Mustn’t Know |
Must Be Known |
-- |
Game |
Game |
Game |
2A |
Mustn’t Know |
-- |
-- |
Must Be Known |
Game |
Game |
Game |
2B |
Mustn’t Know |
-- |
-- |
Mustn’t be Known |
Overt |
Overwhelm |
Preventing from being Known |
3A |
-- |
Mustn’t Know |
Mustn’t be Known |
-- |
Motivator |
Overwhelmed |
Prevented from Knowing |
3B |
-- |
Must Know |
Mustn’t be Known |
-- |
Game |
Game |
Game |
4A |
Must Know |
-- |
-- |
Mustn’t be Known |
Game |
Game |
Game |
4B |
Must Know |
-- |
-- |
Must Be Known |
Overt |
Overwhelm |
Forcing to be Known |
5A |
-- |
Must Be Known |
Must Know |
-- |
Motivator |
Overwhelmed |
Forced to be Known |
5B |
-- |
Mustn’t be Known |
Must Know |
-- |
Game |
Game |
Game |
6A |
Mustn’t be Known |
-- |
-- |
Must Know |
Game |
Game |
Game |
6B |
Mustn’t be Known |
-- |
-- |
Mustn’t Know |
Overt |
Overwhelm |
Preventing from Knowing |
7A |
-- |
Mustn’t be Known |
Mustn’t Know |
-- |
Motivator |
Overwhelmed |
Prevented from being Known |
7B |
-- |
Must Be Known |
Mustn’t Know |
-- |
Game |
Game |
Game |
8A |
Must Be Known |
-- |
-- |
Mustn’t Know |
Game |
Game |
Game |
8B |
Must Be Known |
-- |
-- |
Must Know |
Overt |
Overwhelm |
Forcing to Know |
Note: The Time Track runs from 8b to 1a. You work from 1a to 8b, around and around.
HELP MATRIX
POSTULATE FAILURE CYCLE CHART REGARDING AN EFFECT
|
SELF ORIGIN |
SELF RECEIPT |
OTHERS ORIGIN |
OTHERS RECEIPT |
|
|
|
1A |
-- |
Must help |
Must Be helped |
-- |
Motivator |
Overwhelmed |
Forced to help |
1B |
-- |
Mustn’t help |
Must Be helped |
-- |
Game |
Game |
Game |
2A |
Mustn’t help |
-- |
-- |
Must Be helped |
Game |
Game |
Game |
2B |
Mustn’t help |
-- |
-- |
Mustn’t be helped |
Overt |
Overwhelm |
Preventing from being helped |
3A |
-- |
Mustn’t help |
Mustn’t be helped |
-- |
Motivator |
Overwhelmed |
Prevented from helping |
3B |
-- |
Must help |
Mustn’t be helped |
-- |
Game |
Game |
Game |
4A |
Must help |
-- |
-- |
Mustn’t be helped |
Game |
Game |
Game |
4B |
Must help |
-- |
-- |
Must Be helped |
Overt |
Overwhelm |
Forcing to be helped |
5A |
-- |
Must Be helped |
Must help |
-- |
Motivator |
Overwhelmed |
Forced to be helped |
5B |
-- |
Mustn’t be helped |
Must help |
-- |
Game |
Game |
Game |
6A |
Mustn’t be helped |
-- |
-- |
Must help |
Game |
Game |
Game |
6B |
Mustn’t be helped |
-- |
-- |
Mustn’t help |
Overt |
Overwhelm |
Preventing from helping |
7A |
-- |
Mustn’t be helped |
Mustn’t help |
-- |
Motivator |
Overwhelmed |
Prevented from being helped |
7B |
-- |
Must Be helped |
Mustn’t help |
-- |
Game |
Game |
Game |
8A |
Must Be helped |
-- |
-- |
Mustn’t help |
Game |
Game |
Game |
8B |
Must Be helped |
-- |
-- |
Must help |
Overt |
Overwhelm |
Forcing to help |
Note: The Time Track runs from 8b to 1a. You work from 1a to 8b, around and around.
Highlights of GPM Tech
Dennis Stephens was a student of L. Ron Hubbard's work and specifically the technology that Hubbard developed around GPMs.
LRHs R6EW, The L Rndowns (L10, L11, L12)
Unstacking Frank
Dianasis
DCC
Allan Walter's "The Codes"
Zivorad's Deep Peat
Eductism Jack Horner
Robert Ducharme R3X
John Galusha's
Idenic